AI Insights · Timothy · January 2022
Top 5 Historical Games in Latin America Q4 2021
In Q4 2021, historical games in Latin America saw varied performance trends in downloads, revenue, and active users. Data from Sensor Tower provides insights into the top 5 games.
During Q4 2021, the top historical games in Latin America exhibited diverse performance patterns in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the trends for the leading games in this category.
Rise of Kingdoms from Lilith Games experienced a noticeable fluctuation in weekly revenue, peaking at around $226K at the end of September and gradually decreasing to approximately $124K by mid-November. However, by the end of December, revenue rebounded to $167K. Weekly downloads followed a similar pattern, starting at 124K in late September, dipping to 63K in late November, and then surging to 163K in the final week of December. Active users also showed dynamic changes, beginning at 564K and reaching a high of 650K by the end of December.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED saw its weekly revenue maintain a relatively stable range between $62K and $80K throughout the quarter. Downloads started at 26K in late September and peaked at 49K by the end of December. Active users hovered around 195K to 227K, showing a steady engagement.
Royal Match from Dream Games demonstrated a consistent increase in weekly revenue, starting at $50K and rising to nearly $89K by the end of December. Downloads showed significant growth, beginning at 29K and peaking at 132K in early November, before stabilizing around 93K to 104K towards the end of the quarter. Active users also saw a steady rise, starting at 254K and reaching 501K by the end of December.
June’s Journey: Hidden Objects by wooga had a more varied revenue trend, starting at $35K and peaking at $45K in mid-October, with a slight dip and subsequent rise to $45K by the end of December. Downloads saw a sharp decline from 161K in late September to around 19K in mid-October, before stabilizing between 42K and 45K in December. Active users began at 783K and fluctuated throughout the quarter, ending at 577K.
Guns of Glory: Lost Island by FunPlus International AG showed relatively stable revenue, ranging from $27K to $35K over the quarter. Downloads started at 13K in late September, peaking at 34K in mid-December, and then decreasing slightly to 24K by the end of December. Active users saw significant fluctuations, starting at 162K, peaking at 228K in mid-November, and then decreasing to 169K by the end of December.
For more detailed insights and data on these games, visit Sensor Tower.